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TurboTips: Scene Optimizations & Best Practices, Part 1

Keeping your scene clean and organized is important while making any 3D model. A well constructed scene will make modelling and editing your own model easier, and it may encourage customers to buy your...

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TurboTips: Scene Optimizations & Best Practices, Part 2

Navigation using the layer editor is something every artist should do, or at least know how to do; it’s a powerful tool when it comes to organizing a scene. The layer editor makes it quick to select...

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TurboTips: Scene Optimizations & Best Practices, Part 3

For viewport navigation, grouping and selection sets are the way to go. Both can be as big or small as you want. Like layers, groups are retained when merging scenes, while selections are saved per...

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TurboTips: Scene Optimizations & Best Practices, Part 4

It is very easy to zone out and work away without thinking about your scene, naming, or organization. Before you know it, you have a few dozen cloned objects named Box#### or a Material Editor full of...

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